Transactions on edutainment : IX
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storyt...
Autres auteurs : | , , , |
---|---|
Format : | Livre |
Langue : | anglais |
Titre complet : | Transactions on edutainment. IX / edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Fotis Liarokapis |
Édition : | 1st ed. 2013. |
Publié : |
Berlin, Heidelberg :
Springer Berlin Heidelberg
, [20..] Cham : Springer Nature |
Collection : | Transactions on edutainment (Internet) ; 7544 |
Accès en ligne : |
Accès Nantes Université
Accès direct soit depuis les campus via le réseau ou le wifi eduroam soit à distance avec un compte @etu.univ-nantes.fr ou @univ-nantes.fr |
Note sur l'URL : | Accès sur la plateforme de l'éditeur Accès sur la plateforme Istex |
Condition d'utilisation et de reproduction : | Conditions particulières de réutilisation pour les bénéficiaires des licences nationales : https://www.licencesnationales.fr/springer-nature-ebooks-contrat-licence-ln-2017 |
Contenu : | The Periodic Table of Elements via an XNA-Powered Serious Game. Digital Storytelling within Virtual Environments: The Battle of Thermopylae. Games on Prescription! Evaluation of the Elinor Console for Home-Based Stroke Rehabilitation. An Analysis of the Potential to Utilize Virtual Worlds to Enhance Edutainment and Improve the Wellbeing of the Ageing Population. Course Lectures as Problem-Based Learning Interventions in Virtual Worlds. Virtual Customers in a Multiagent Training Application. Game Based Early Programming Education: The More You Play, the More You Learn. Story Guided Virtual Environments in Educational Applications. Rendering Technology of 3D Digital Chinese Ink-Wash Landscape Paintings Based on Maya. Effects of RPG on Middle School Players Intrapersonal Intelligence. Implementation of Lushan Virtual Digital Plant Museum. Pedestrian Detection Based on Kernel Discriminative Sparse Representation. The Design and Implementation of Computer-Aided Chinese Medicated Diet System. Music-Driven Emotion Model Applied in Digitalized Dance Performance of Sacrificial Ceremony for Confucius. Real-Time Rendering Framework in the Virtual Home Design System. Multiple-Cue-Based Visual Object Contour Tracking with Incremental Learning. Building Virtual Entertainment Environment with Tiled Display Wall and Motion Tracking. A Calibration Method for Removing the Effect of Infrared Camera Self-radiance on the Accuracy of Temperature Measurement. Enjoying of Traditional Chinese Shadow Play A Cross-Culture Study. A Patch-Based Data Reorganization Method for Coupling Large-Scale Simulations and Parallel Visualization. The Boom and Bust and Boom of Educational Games |
Sujets : | |
Documents associés : | Autre format:
Transactions on Edutainment IX |