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LEADER |
01212cam a2200373 4500 |
001 |
PPN128469269 |
003 |
http://www.sudoc.fr/128469269 |
005 |
20170217031500.0 |
010 |
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|a 978-0-12-369496-6
|b br.
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020 |
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|a US
|b 2008298798
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020 |
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|a GB
|b A875159
|
035 |
|
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|a (OCoLC)494346055
|
073 |
|
1 |
|a 9780123694966
|
100 |
|
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|a 20081020d2008 k y0frey0103 ba
|
101 |
0 |
|
|a eng
|
102 |
|
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|a NL
|
105 |
|
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|a a z 001yy
|
106 |
|
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|a r
|
200 |
1 |
|
|a The art of game design
|b Texte imprimé
|e a book of lenses
|f by Jesse Schell
|
210 |
|
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|a Amsterdam
|a Boston
|c Elsevier/Morgan Kaufmann
|d cop. 2008
|
215 |
|
|
|a 1 vol. (489 p.)
|c ill., couv. ill. en coul.
|d 24 cm
|
320 |
|
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|a Bibliogr. p. 477-479. Index
|
606 |
|
|
|3 PPN02767391X
|a Jeux vidéo
|3 PPN027800083
|x Conception
|2 rameau
|
606 |
|
|
|3 PPN027364038
|a Holographie
|2 rameau
|
676 |
|
|
|a 794.81536
|v 22
|
680 |
|
|
|a QA76.76.C672
|b S34 2008
|
700 |
|
1 |
|3 PPN128471395
|a Schell
|b Jesse
|4 070
|
801 |
|
3 |
|a FR
|b Abes
|c 20110110
|g AFNOR
|
801 |
|
0 |
|b UKM
|g AACR2
|
801 |
|
2 |
|b BTCTA
|g AACR2
|
930 |
|
|
|5 441092104:373380968
|b 441092104
|a 681.35 GAM-SCH
|j u
|
930 |
|
|
|5 441092306:489955266
|b 441092306
|a 681.3 B09 SCH
|j u
|
979 |
|
|
|a ECN
|
998 |
|
|
|a 559400
|